Friday, March 26, 2010

The Joys of DirectX 10

For the last couple of weeks I've been working on my final project for my physically-based modeling and simulation course, which is going to be a real-time, interactive terrain modeling system using hydraulic erosion (more on that at a later date). Instead of using OpenGL like we have all semester I decided to delve into DirectX 10, since I most likely will be using DirectX out in industry and therefore need to start getting experienced with it. Yup, this is my first DirectX adventure, and what an adventure it's turning out to be.

I'm finding that good online DX10 resources are few and far between. Sure, there's MSDN that lists all the API functions and whatnot, but it doesn't really clearly tell you what they're used for or exactly how you would use them. Most of the documentation is fairly vague, and there aren't any code examples of everything in action except for a few basic tutorials that come with the SDK. For someone new to DirectX, the journey is frequently rough and slow-going. I guess it's time to find a good book on the subject.

As soon as I have something to show from my project I'll get it posted.

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