Here's a quick couple of screenshots and videos of my hydraulic terrain deformation project I'm working on. So far I have water flowing over arbitrary terrain, and pretty much all the underlying code and systems necessary to start deforming the terrain via hydraulic erosion. The simulation runs in real-time entirely on the GPU, i.e. no data is transferred between the CPU and GPU while it's running - all data calculations are done with GPGPU methods.
I'll give a more thorough explanation when I have more time (probably when I'm done with the project) and I'll probably post the source code as well.
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souce code pls
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